Chih-Han Hsu & Super Fun Games
Based in Brisbane, Australia
Press / Business Contact:
Feb 14 2014 (iOS, Android)
Jan 25 2015 (PC, Mac)
USD $0.99 (Mobile)
USD $2.99 (Desktop)
Chih-Han Hsu and Marko Grgic (Super Fun Games) set out to create a game that would leave people licking their fingers. Determined to enrich a playful experience, the dynamic duo went back to the basics. It was a breath of fresh air and kindled their passion for games.
We hope you find 'Feed Me Munchy' a refreshing treat!
Eat your way through 40 bite-sized levels!! Go on a delicious adventure with adorable monsters!
The evil SQUIB has stolen the magic wand and is creating endless candy and danger. Reclaim the wand and bring peace back to the Cupcake Galaxy. Journey through 4 worlds packed with unique challenges!
• 40 exciting levels
• Adorable characters
• Delicious worlds
• Colorful matching action
• Outstanding graphics
• Munch on candies, cupcakes and MORE!!
Feed Me Munchy [OFFICIAL TRAILER] YouTube
There are far more images available for Feed Me MUNCHY, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Marko first met Chih-Han Hsu at RockYou in 2011. They worked together on Galactic Allies (Facebook early 2012) and Vega Conflict (Facebook early 2013). With Marko venturing back to indie game development and Chih-Han Hsu looking for a change of setting, the two teamed up on the delicious mobile game ‘Feed Me Munchy’ (iOS & Android early 2014). In ‘Feed Me Munchy’ you help a team of adorable monsters match candies and shoot bubbles on their delicious adventure.
Thoughts on Feed Me Munchy
We were excited to create something a little different (you might even say innovative) in order to bring even more variety and excitement to iOS & Android games. We spent a great deal of time iterating; always trying to further refine the game. We ended up adding and taking out much more than is left in the game; leaving only the best of our experiments. It was an exciting process of inventing, then deciding which elements worked best with others and taking out the ones that had the least amount of ‘synergy’.
Once we were happy with the game in its first form we began to chisel away at the rough edges. Many months later we had a release candidate. The whole process from start to ‘finish’ took about 8 months of blood, sweat and... well not tears, maybe happy tears? Or tears from laughing at jokes? A lot of puns were thrown around and we simply love those. Even though not every game development studio is all about pun and games, that was definitely the case for us creating ‘Feed Me Munchy’.
Team & Repeating Collaborators
Jeff van Dyck